Chi-Ri

Type 5 Chi-Ri

Statistics for the Chi-Ri, Tier VII, Medium, Japan, calculated at 5/25/2020

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 1,933 350,343 Number of battles on this data set
Time 5 1,048 days Time that the tank was played
Commanders 118 2,897 Number of players on this data set
Time per Player 01:06 08:41 hours Time that each commander played on this tank
Time per Battle 04:04 04:18 minutes Time of each battle
Win Rate 53.2 48.6 % Percentage of Victories
WN8 1,410 1,258 Average WN8
Mastery 2.8 2.9 Average Mastery of the Players: 4 is Ace
Trees Cut 1.2 1.5 Trees/Battle Don't drink and Drive
Atack Damage 868 810 HP Direct Damage per Battle
Tracking Damage 42 46 HP Tracking Damage per Battle
Spotting Damage 189 208 HP Spotting Damage per Battle
Assisted Damage 231 254 HP Assisted Damage per Battle
Combined Damage 1,098 1,064 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 0.8 0.7 Kills per Battle
Max Kills 4.5 4.7 Average Max Kills per Commander
Spotted 1.0 1.0 Spotted Tanks per Battle
Capture 1.0 1.1 points Capture Points per Battle
Shots 14.7 15.0 Shots per Battles
Hits 10.3 10.4 Hits per Battle
Hit Ratio 70.4 69.2 % % of Shots that Hits the Target
Piercings 6.9 6.5 Piercings per Battle
Piercing Ratio 66.3 62.6 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 46.6 43.3 % % of the Shots that Pierces the Target
Explosion Hits 0.0 0.0 Explosion Hits per Battle
Damage per Piercing 127 125 HP Average Damage per Piercing
DPM 213 188 HP/min Direct Damage per Minute
Combined DPM 270 247 HP/min Combined Damage per Minute
Defense Survival Rate 25.1 23.7 % % of Battles that the Tank Survives
Kills/Deaths 1.1 1.0 Kills for each Death on the Tank
Damage Received 1,076 1,074 HP Damage Received per Battle
Damage Ratio 0.8 0.8 The Direct Damage Dealt per Damage Received Ratio
Hits Received 5.2 5.4 Direct Hits Received per Battle
Explosion Hits Received 0.2 0.2 Explosion Hits Received per Battle
Piercings Received 4.7 4.8 Piercings Received per Battle
Blocked 9.1 11.2 % The % of hits that are Blocked by Armour
Dropped Capture 0.6 0.7 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formula, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 480 4 9
Good 1200 730 6 13
Great 2000 1,170 10 20
Unicum 2450 1,440 12 25

Expected Values for Computing WN8

Measure Value
Damage 912
Win Rate % 51.5
Kills 0.9
Spotted 1.0
Dropped Capture 1.1

Leaderboard

Clan Commander Rank Battles Damage Kills
Direct Assisted Combined Avg Max
AKTIV XxBonkstaxX 1 190 1,447 506 1,953 1.47 9
UDOD ShadowXOmega88 2 148 1,585 363 1,948 1.41 5
FLING fr MarcD57300 3 137 1,504 377 1,882 1.39 6
MRKS gorila_tanks 4 554 1,470 378 1,848 1.22 6
SRT cosmostar92 5 490 1,401 386 1,787 1.31 6
EQUES Tolube_ 6 157 1,383 378 1,762 1.07 5
Y-MAC dai161228 7 104 1,434 315 1,749 1.54 7
AKUMA fr spf1972 8 78 1,290 415 1,706 1.04 5
NT-D happybouzu06 9 171 1,291 366 1,657 1.07 7
AF-CA serj_gorod48 10 81 1,339 315 1,654 1.17 6
-SAR- HoodedStalker453 11 76 1,279 344 1,624 1.37 5
ADOG ArmoredDemondog 12 111 1,317 306 1,623 1.14 5
CTPAX smolnyi 13 71 1,265 310 1,574 1.27 4
HUNDS CptAnime 14 71 1,282 216 1,499 1.23 5
VS huckle_berry_vin 15 511 1,221 258 1,479 1.05 8
ACME dirtysouthsc864 16 223 1,168 299 1,467 0.85 5
RED glazhu_kisku 17 77 1,133 331 1,464 1.09 5
-KZB- NXCOWX 18 85 1,214 245 1,459 1.13 5
TOBCF RealCheater 19 825 1,146 310 1,455 1.35 9
HRS P-R-I-N-N-Y 20 139 1,138 305 1,443 1.18 6
GER_1 AMDpooower 21 192 1,088 349 1,437 0.96 6
V-M-K La_Schmer 22 102 1,197 236 1,433 0.97 6
MEGLA essj408moe 23 86 1,226 198 1,424 0.98 5
PL-AS zakuncjo 24 88 1,085 323 1,407 1.01 4
HUNDS TwoAsJuan 25 112 1,182 222 1,404 1.21 7

Marks of Excellence

The estimated Combined Damage (the sum of Direct and Assited Damage) that you should achieve to get Marks of Excelence on the barrel of your cannon.

Mark % Combined Damage
1 65 1,333
2 85 1,743
3 95 1,948