G.Pz. Mk. VI

G.Pz. Mk. VI (e)

Statistics for the G.Pz. Mk. VI, Tier II, Arty, Germany, calculated at 10/14/2019

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

Statistics

Measure Value Unit Explanation
Recent Overall
General Battles 17 28,331 Number of battles on this data set
Time 0 73 days Time that the tank was played
Commanders 9 804 Number of players on this data set
Time per Player 00:08 02:10 hours Time that each commander played on this tank
Time per Battle 04:17 03:41 minutes Time of each battle
Win Rate 41.2 48.2 % Percentage of Victories
WN8 631 338 Average WN8
Mastery 2.6 2.5 Average Mastery of the Players: 4 is Ace
Trees Cut 0.2 0.4 Trees/Battle Don't drink and Drive
Atack Damage 119 75 HP Direct Damage per Battle
Tracking Damage 0 3 HP Tracking Damage per Battle
Spotting Damage 1 5 HP Spotting Damage per Battle
Assisted Damage 1 8 HP Assisted Damage per Battle
Combined Damage 120 83 HP The Sum of Direct, Tracking and Spotting Damage per Battle
Kills 1.5 0.5 Kills per Battle
Max Kills 3.4 2.6 Average Max Kills per Commander
Spotted 0.0 0.1 Spotted Tanks per Battle
Capture 0.0 0.2 points Capture Points per Battle
Shots 7.5 3.9 Shots per Battles
Hits 1.3 0.6 Hits per Battle
Hit Ratio 17.3 15.1 % % of Shots that Hits the Target
Piercings 1.3 0.6 Piercings per Battle
Piercing Ratio 100.0 97.0 % % of the Hits that Pierces the Target
Piercings/Shots Ratio 17.3 14.6 % % of the Shots that Pierces the Target
Explosion Hits 1.1 0.5 Explosion Hits per Battle
Damage per Piercing 106 145 HP Average Damage per Piercing
DPM 28 20 HP/min Direct Damage per Minute
Combined DPM 28 22 HP/min Combined Damage per Minute
Defense Survival Rate 35.3 32.4 % % of Battles that the Tank Survives
Kills/Deaths 2.3 0.8 Kills for each Death on the Tank
Damage Received 61 62 HP Damage Received per Battle
Damage Ratio 1.9 1.2 The Direct Damage Dealt per Damage Received Ratio
Hits Received 5.2 3.8 Direct Hits Received per Battle
Explosion Hits Received 0.0 0.1 Explosion Hits Received per Battle
Piercings Received 3.8 3.1 Piercings Received per Battle
Blocked 26.1 19.6 % The % of hits that are Blocked by Armour
Dropped Capture 0.9 0.5 points Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left. Direct Damage accounts for about 60% of the WN8 formulae, this table assumes you do, for the other values, the exact same expected values. The number of piercings and shots to achieve such damage are estimated using the recent data.

Rating WN8 Damage Piercings Shots
Average 650 100 1 6
Good 1200 150 2 9
Great 2000 240 3 14
Unicum 2450 300 3 17

Expected Values for Computing WN8

Measure Value
Damage 190
Win Rate % 56.5
Kills 1.2
Spotted 0.2
Dropped Capture 1.0